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Antonio Jarreta's avatar

Thank God, I thought I was the only one. The critical and commercial acclaim of TNO always made me feel like I was a participant in some sort of highly convoluted hidden camera show, waiting futilely for a punchline that never arrived. The game itself made me feel queasy, and for roughly the same reasons as you: it tries to have its cake and eat it too, wanting to both dispense the same ol' cheap pulp thrills that the series used to serve and at the same time, Say Something Important About An Important Subject (To Prove We're Actual Artists(tm)), which makes the tonal whiplash absolutely staggering. These are actual fascists, so we need to present a plausible view of what life under a thousand year Reich would be... but oops! That's too depressing and not actually empowering at all; we need to keep the revenge fantasy intact and prevent the player from having actual misgivings about the whole project! so let's quickly introduce the fake cheesy german accents, the secret society of Jewish super-science, and mecha-Hitler! The result is a world in which only the Good Guys are allowed to have an inner life, while the Bad Guys are mere cardboard figures to be mowed down by the player's avatar's inhuman knife skills. It's... galling, and surprisingly more fascistic than the creators probably intended.

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Will Staveley's avatar

Great takes, and makes me think back to the Zone of Interest - the perfectly bathetic tonic to Wolfenstein and Schindler's List blowing it all up.

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